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REEL BREAKDOWN

1. Goat Plushie

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This was my first time exploring X-Gen and grooming! I've been meaning to work on a grooming project, especially after working on the feature film where I first experienced Yeti and X-Gen through lighting. I wanted to start with a prop, so I chose a plushie! I gathered some references for this character and created a mixed design of different goat plushies I found online. It was a very fun project to get started with grooming, and it was also an interesting project to work on from a look development standpoint, exploring more fabric shading and making sure he looked extra fluffy! 

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2. Passion Fruit and Mango Cheesecake​​​

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I wanted to improve my shading skills with translucent materials and SSS since it has always been one of my biggest struggles in CG. I decided to challenge myself to work on a photorealistic piece, aiming to recreate food. I chose a passion fruit and mango cheesecake because I love passion fruit! It was my first time using V-Ray and compositing mainly with shader AOVs.

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3. Teleportation Device FX Test 

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This is the teleportation device for my thesis project! I was responsible for the look development, effects, and compositing. I started working on some basic scripts for the FX during the summer, where I was able to develop the globe simulation. I animated a noise and used SOP and VOP networks to add the particles to the surface and tweak their look.

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4. Character Development 

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This is Gabriela Carvallho, the first human character I ever modeled! I did her character design during my Junior Year, when I was creating a personal thesis idea, "PIXO," where she was the main character. I wanted to do a project to go through the pipeline of developing a character. I was able to get familiar with Advanced Skeleton since that's how I rigged her body and face, and also learn Marvelous Designer! Once I have time, I want to revisit this project to try a little bit of character animation.

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5. "Open Mind Open Heart" Short Film

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"Open Mind Open Heart" is a film directed by Avery Pendleton. I worked on this project as a lighter and also helped with some environment textures. I created the lighting rigs used in both environments in the film and was also responsible for some shot lighting! I textured the lockers in one of the sets, where I was responsible for painting the diffuse map.

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6. Silly Guy

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The main goal I had for this project was to get familiar with procedural shading using mainly Substance Designer. I created all the base materials for the character in Designer and then used Painter to do some fine detailing.

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7. Chiquito 

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This is Chiquito! The other main character for my thesis project is named after this little guy. I was responsible for texturing the armadillo as well as creating the whole look for the film. Additionally, I did some final topology clean-up in his skin's geometry. The modeling was done by Lesely Marroquin.​​​​​​​

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8. Steampunk Props

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Created in Maya, textured in Substance Painter and Designer, and rendered in Arnold. The assets were downloaded from Substance 3D Assets. I was responsible for set dressing, texturing, and lighting. The main goal I had with this project was to create a realistic piece. Since I usually tend to do very colorful projects, I wanted to step away from that and try the opposite!  ​

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9. Stylized Props

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I wanted to explore a painterly style in this project and also PBR materials. I wanted to create a balanced blend between a realistic interaction with lighting and a painterly base color. I was able to play around with metalness, roughness, and normal map values to build on top of the diffuse map without overshadowing the painted look completely. ​​​

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10. Still Life

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I was responsible for set dressing, shading, and lighting. This project was inspired by a painting made by Alexei Butirskiy. The colors he used captured my eye immediately, so I wanted to do my own reading on it! I wanted to combine hints of red, green, blue, and orange, but still make sure I had a balanced look.

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