
REEL BREAKDOWN
1. Passion Fruit and Mango Cheesecake​​​
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Created in Maya, textured in Substance Painter, rendered in V-Ray, compositing in Nuke, and color graded in DaVinci. I wanted to improve my shading skills with translucent materials and SSS since it has always been one of my biggest struggles in CG. I decided to challenge myself to work on a photorealistic piece, aiming to recreate food. I chose a passion fruit and mango cheesecake because I love passion fruit! It was my first time using V-Ray and compositing mainly with shader AOVs.
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2. Gabriela Carvalho
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Created in Maya and Marvelous Designer, textured in Substance Painter and rendered in Arnold. This is Gabriela Carvallho, the first human character I ever modeled! I did her character design during my Junior Year, when I was creating a personal thesis idea, "PIXO," where she was the main character. I wanted to do a project to go through the pipeline of developing a character. I was able to get familiar with Advanced Skeleton since that's how I rigged her body and face, and also learn Marvelous Designer! Once I have time, I want to revisit this project to try a little bit of character animation.
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​3. Teleportation Device FX Test
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Created in Maya and Houdini, textured in Substance Painter, and rendered in Arnold and Redshift. This is the teleportation device for my thesis project! I was responsible for the look development, effects, and compositing. I started working on some basic scripts for the FX during the summer, where I was able to develop the globe simulation. I animated a noise and used a SOP and VOP networks to add the particles in the surface and tweak their look.​​
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4. Cyberpunk Room
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Created in Maya, textured in Substance Painter, and rendered in Arnold. What caught my attention when I decided to do this project was the set dressing in the room and the color palette. Doing this in CG, I was able to push the contrast in the environment, highlighting the neon colors and colder tones. I wanted the focused to be in the screens keeping the edges of the image darker, apart from using mesh lights, area lights and atmosphere volume i also had emission in the textures.
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5. "Open Mind Open Heart" Short Film
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"Open Mind Open Heart" is a film directed by Avery Pendleton. I worked on this project as a lighter and also helped with some environment textures. I created the lighting rigs used in both environments in the film and was also responsible for some shot lighting! I textured the lockers in one of the sets where I was responsible for painting the diffuse map.​​​
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6. Stylized Props
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Created in Maya, textured in Substance Painter, and rendered in Redshift. I wanted to explore a painterly style in this project and also PBR materials. I wanted to create a balanced blend between a realistic interaction with lighting and a painterly base color. I was able to play around with metalness, roughness, and normal maps values to build on top of the diffuse map without overshadowing the painted look completely.
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7. Silly Guy
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Created in Maya, rendered in Arnold, and textured in Substance Painter and Designer. The main goal I had for this project was to get familiar with procedurally shading using mainly Substance Designer. I created all the base materials for the character in Designer and then used Painter to do some fine detailing.​​
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8. Steampunk Props
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Created in Maya, textured in Substance Painter and Designer, and rendered in Arnold. The assets were downloaded from Substance 3D Assets. I was responsible for set dressing, texturing, and lighting. The main goal I had with this project was to create a realistic piece. Since I usually tend to do very colorful projects, I wanted to step away from that and try the opposite! ​
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9. Still Life
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Created in Maya, textured and rendered in Arnold. I was responsible for set dressing, shading, and lighting. This project was inspired by a painting made by Alexei Butirskiy. The colors he used captured my eye immediately, so I wanted to do my own reading on it! I wanted to combine hints of red, green, blue, and orange, but still make sure I had a balanced look.
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