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REEL BREAKDOWN

1. Still Life

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Created in Maya, textured and rendered in Arnold. I was responsible for set dressing, shading and lighting. This project was inspired by a painting made by Alexei Butirskiy. The colors he used captured my eye immediately so I wanted to do my own reading on it! I wanted to combine hints of red, green, blue and orange but still making sure I had a balanced look.

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​2. Teleportation Device FX Test 

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Created in Maya and Houdini, textured in Substance Painter and rendered in Arnold and Redshift. This is the teleportation device for my thesis project! I was responsible for the look development, effects and compositing. I started working on some basic scripts for the FX during summer where I was able to develop the globe simulation. I animated a noise and used a SOP and VOP networks to add the particles in the surface and tweak their look.​

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3. Gabriela Carvalho 

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Created in Maya and Marvelous Designer, textured in Substance Painter and rendered in Arnold. This is Gabriela Carvallho, the first human character I ever modeled! I did her character design Junior Year, when I was creating a personal thesis idea "PIXO" where she was the main character. I wanted to do a project to go through the pipeline of developing a character. I was able to get familiar with Advanced Skeleton since that's how I rigged her body and face and also learn Marvelous Designer! Once I have time I want to revisit this project to try a little bit of character animation.

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4. "Open Mind Open Heart" Short Film

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"Open Mind Open Heart" is a film directed by Avery Pendleton. I worked on this project as a lighter and also helped with some environment textures. I created the lighting rigs used in both environments in the film and was also responsible for some shot lighting! I textured the lockers in one of the sets where I was responsible for painting the diffuse map.​​​

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5. Stylized Props

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Created in Maya, textured in Substance Painter and rendered in Redshift. I wanted to explore a painterly style in this project and also PBR materials. I wanted to create a balanced blend between a realistic interaction with lighting and a painterly base color. I was able to play around with metalness, roughness and normal maps values to build on top of the diffuse map without overshadowing the painted look completely. 

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6. Silly Guy

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Created in Maya, rendered in Arnold and textured in Substance Painter and Designer. The main goal I had for this project was to get familiar with procedurally shading using mainly Substance Designer. I created all the base materials for the character in Designer and then used Painter to do some fine detailing.​​

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7. Steampunk Props

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Created in Maya, textured in Substance Painter and Designer and rendered in Arnold. The assets were downloaded from Substance 3D Assets, I was responsible for set dressing, texturing and lighting. The main goal I had with this project was to create a realistic piece. Since I usually tend to do very colorful projects I wanted to step away from that and try the opposite!  

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8. Cyberpunk Room

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Created in Maya, textured in Substance Painter and rendered in Arnold. What caught my attention when I decided to do this project was the set dressing in the room and the color palette. Doing this in CG I was able to push the contrast in the environment highlighting the neon colors and colder tones. I wanted the focused to be in the screens keeping the edges of the image darker, apart from using mesh lights, area lights and atmosphere volume i also had emission in the textures.

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