
REEL BREAKDOWN
1. "Chiquito" Short Film - Timelapse
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Created in Maya, textured in Substance Painter, rendered in Arnold, compositing in Nuke. This is one of the shots in my thesis film, "Chiquito"! I'm co-directing this film alongside my teammate Lesley Marroquin. It was fun facing this challenge of working on a timelapse sequence where the lighting changes from morning to afternoon. I created three base lightings for this shot: morning, noon, and afternoon. After making sure all the colors and contrasts looked coherent, I animated the lights and made sure the transition between each time of the day was natural.
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2. Manscaped Weed Whacker Mock Commercial
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Created in Maya, textured in Substance Painter, rendered in Arnold, compositing in Nuke. I made this project as a technical test for a VFX company and commercial house that reached out to me some months ago. I was provided with images of the product and was asked to do a generalist project where I covered modeling, texturing, and rendered some images in a studio lighting setup. It was my first experience modeling a product, and later on, I decided to make a short animation showcasing the details, recreating shots from commercials.
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​2. "Chiquito" Short Film - Teleportation FX
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Created in Maya and Houdini, textured in Substance Painter, and rendered in Arnold and Redshift, and compositing in Nuke. I started working on some basic scripts for the FX during the summer, where I was able to develop the globe simulation in the device. I animated a noise and used a SOP and VOP networks to add the particles in the surface and tweak their look. I created the body particles with three layers of simulation. I did a spread simulation in Houdini using the mesh's position and then had two layers of particles. One that follows the same path as the spread, and another one that I used a VOP network to add some noise to break up the edges of the mask.
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6. Gabriela Carvalho
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Created in Maya and Marvelous Designer, textured in Substance Painter, and rendered in Arnold. This is Gabriela Carvalho, the first human character I ever modeled! I did her character design during my Junior Year, when I was creating a personal thesis idea, "PIXO," where she was the main character. I wanted to do a project to go through the pipeline of developing a character. I was able to get familiar with Advanced Skeleton since that's how I rigged her body and face, and also learn Marvelous Designer! Once I have time, I want to revisit this project to try a little bit of character animation.​
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8. Posh Baby, Madame Alexander Commercial
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I worked on this project as a CG Generalist. I was mainly in charge of environments and visuals, recreating the Empire State Building for the opening shot and being responsible for all shading, lighting, compositing, and color grading for the shots in this exterior environment. I also assisted with layout positioning, cameras, and collaborated closely with the character TD and director!
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8. Aquí, Short Film
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"Aquí" is a stop motion and CG film directed by Anabella Gonzalez. I worked on this project as a lighter, where I was able to work with two different mediums, using the physical lighting in the puppets as a reference to match and blend the CG environment with the footage.
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9. Passion Fruit and Mango Cheesecake​​​
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Created in Maya, textured in Substance Painter, rendered in V-Ray, compositing in Nuke, and color graded in DaVinci. I wanted to improve my shading skills with translucent materials and SSS since it has always been one of my biggest struggles in CG. I decided to challenge myself to work on a photorealistic piece, aiming to recreate food. I chose a passion fruit and mango cheesecake because I love passion fruit! It was my first time using V-Ray and compositing mainly with shader AOVs.
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