
REEL BREAKDOWN
1. Tiffany & Co. Icons Spots - Hornet
During my CG Generalist internship at Hornet, I was part of the team that created jewelry spots for Tiffany's! I was in charge of all the different boxes that showed up before the jewels. I was mainly responsible for lighting and doing some shading on the plane where the boxes are placed. It was an amazing project to work on, and I learned more about Redshift in the process.
2. "Chiquito" Short Film - Teleportation FX
Created in Maya and Houdini, textured in Substance Painter, and rendered in Arnold and Redshift, and compositing in Nuke. I started working on some basic scripts for the FX during the summer, where I was able to develop the globe simulation in the device. I animated a noise and used a SOP and VOP networks to add the particles in the surface and tweak their look. I created the body particles with three layers of simulation. I did a spread simulation in Houdini using the mesh's position and then had two layers of particles. One that follows the same path as the spread, and another one that I used a VOP network to add some noise to break up the edges of the mask.
3. Passion Fruit and Mango Cheesecake
Created in Maya, textured in Substance Painter, rendered in V-Ray, compositing in Nuke, and color graded in DaVinci. I wanted to improve my shading skills with translucent materials and SSS since it has always been one of my biggest struggles in CG. I decided to challenge myself to work on a photorealistic piece, aiming to recreate food. I chose a passion fruit and mango cheesecake because I love passion fruit! It was my first time using V-Ray and compositing mainly with shader AOVs.
4. Posh Baby, Madame Alexander Commercial
I worked on this project as a CG Generalist. I was mainly in charge of environments and visuals, recreating the Empire State Building for the opening shot and being responsible for all shading, lighting, compositing, and color grading for the shots in this exterior environment. I also assisted with layout positioning, cameras, and collaborated closely with the character TD, Ausar Jonhson, and the director, Michelle Marakasherry!
5. Manscaped Weed Whacker Mock Commercial
Created in Maya, textured in Substance Painter, rendered in Arnold, compositing in Nuke. I made this project as a technical test for a VFX company and commercial house that reached out to me some months ago. I was provided with images of the product and was asked to do a generalist project where I covered modeling, texturing, and rendered some images in a studio lighting setup. It was my first experience modeling a product, and later on, I decided to make a short animation showcasing the details, recreating shots from commercials.
6. Gabriela Carvalho
Created in Maya and Marvelous Designer, textured in Substance Painter, and rendered in Arnold. This is Gabriela Carvalho, the first human character I ever modeled! I did her character design during my Junior Year, when I was creating a personal thesis idea, "PIXO," where she was the main character. I wanted to do a project to go through the pipeline of developing a character. I was able to get familiar with Advanced Skeleton since that's how I rigged her body and face, and also learn Marvelous Designer! Once I have time, I want to revisit this project to try a little bit of character animation.
7. Galinha Pintadinha: O Filme (Feature Film)
This is the teaser for the feature film I had the pleasure of working on as a Lighting & Rendering Artist at Hype Animation. You can find the official post for the feature announcement here.
Galinha Pintadinha, known in English as "Lottie Dottie Chicken", is a Brazilian children's music project. It was very meaningful to participate in a franchise that was a part of my childhood! It was exciting to bring to the big screens all of these characters in a fresh 3D look, presenting them to a new generation.