
REEL BREAKDOWN
1. "Chiquito" Short Film - Timelapse
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Created in Maya, textured in Substance Painter, rendered in Arnold, compositing in Nuke. This is one of the shots in my thesis film, "Chiquito"! I'm co-directing this film alongside my teammate Lesley Marroquin. It was fun facing this challenge of working on a timelapse sequence where the lighting changes from morning to afternoon. I created three base lightings for this shot: morning, noon, and afternoon. After making sure all the colors and contrasts looked coherent, I animated the lights and made sure the transition between each time of the day was natural.
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2. Manscaped Weed Whacker Mock Commercial
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Created in Maya, textured in Substance Painter, rendered in Arnold, compositing in Nuke. I made this project as a technical test for a VFX company and commercial house that reached out to me some months ago. I was provided with images of the product and was asked to do a generalist project where I covered modeling, texturing, and rendered some images in a studio lighting setup. It was my first experience modeling a product, and later on, I decided to make a short animation showcasing the details, recreating shots from commercials.
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​2. "Chiquito" Short Film - Teleportation FX
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Created in Maya and Houdini, textured in Substance Painter, and rendered in Arnold and Redshift, and compositing in Nuke. I started working on some basic scripts for the FX during the summer, where I was able to develop the globe simulation in the device. I animated a noise and used a SOP and VOP networks to add the particles in the surface and tweak their look. I created the body particles with three layers of simulation. I did a spread simulation in Houdini using the mesh's position and then had two layers of particles. One that follows the same path as the spread, and another one that I used a VOP network to add some noise to break up the edges of the mask.
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6. Gabriela Carvalho
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Created in Maya and Marvelous Designer, textured in Substance Painter, and rendered in Arnold. This is Gabriela Carvalho, the first human character I ever modeled! I did her character design during my Junior Year, when I was creating a personal thesis idea, "PIXO," where she was the main character. I wanted to do a project to go through the pipeline of developing a character. I was able to get familiar with Advanced Skeleton since that's how I rigged her body and face, and also learn Marvelous Designer! Once I have time, I want to revisit this project to try a little bit of character animation.​
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8. Chiquito, Short Film - El Salvador Set (Puente Arce)
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Created in Maya, textured in Substance Painter, rendered in Arnold, compositing in Nuke, and color graded in DaVinci. This is another shot that is part of my thesis film! This opening shot takes place in El Salvador. When I was developing the visuals for the film, my goal was to showcase Brazilian and Salvadoran cultures through a unique lens, using a vibrant color palette. As a contrast to the other location in the film El Salvador has a very warm and comforting palette.
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8. Aquí, Short Film
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"Aquí" is a stop motion and CG film directed by Anabella Gonzalez. I worked on this project as a lighter where I was able to work with two different mediums, using the physical lighting in the puppets as a reference to match and blend the CG environment with the footage.
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9. Steampunk Props
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Created in Maya, textured in Substance Painter and Designer and rendered in Arnold. The assets were downloaded from Substance 3D Assets. I was responsible for set dressing, texturing, and lighting. The main goal I had with this project was to create a realistic piece. Since I usually tend to do very colorful projects, I wanted to step away from that and try the opposite!
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10. "Chiquito" Short Film - El Salvador Set (Puente Arce)
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Created in Maya, textured in Substance Painter, rendered in Arnold, compositing in Nuke. This is another shot that is part of my thesis film, "Chiquito"! These two shots take place in El Salvador, and the other two sets are part of the film. For the outdoors, it was important for me to keep the intrinsic and unique designs the bars in door and windows have in El Salvador, which is also a key element of the lighting in the film. As for the indoors I wanted to make sure her workshop felt lived in and full of tools that would also show key elements of her personality and work habits.​​​
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