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REEL BREAKDOWN

1. Tiffany & Co. Icons Spots - Hornet

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During my CG Generalist internship at Hornet, I was part of the team that created jewelry spots for Tiffany's! I was in charge of all the different boxes that showed up before the jewels. I was mainly responsible for lighting and doing some shading on the plane where the boxes are placed. It was an amazing project to work on, and I learned more about Redshift in the process.

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2. "Chiquito" Short Film - Teleportation FX 

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I started working on some basic scripts for the FX during the summer, where I was able to develop the globe simulation in the device. I animated a noise and used a SOP and VOP networks to add the particles to the surface and tweak their look. I created the body particles with three layers of simulation. I did a spread simulation in Houdini using the mesh's position and then had two layers of particles. One that follows the same path as the spread, and another one that I used a VOP network to add some noise to break up the edges of the mask.  

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3. Passion Fruit and Mango Cheesecake​​​

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I wanted to improve my shading skills with translucent materials and SSS since it has always been one of my biggest struggles in CG. I decided to challenge myself to work on a photorealistic piece, aiming to recreate food. I chose a passion fruit and mango cheesecake because I love passion fruit! It was my first time using V-Ray and compositing mainly with shader AOVs.​​

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4. Goat Plushie

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This was my first time exploring X-Gen and grooming! I've been meaning to work on a grooming project, especially after working on the feature film where I first experienced Yeti and X-Gen through lighting. I wanted to start with a prop, so I chose a plushie! I gathered some references for this character and created a mixed design of different goat plushies I found online. It was a very fun project to get started with grooming, and it was also an interesting project to work on from a look development standpoint, exploring more fabric shading and making sure he looked extra fluffy! 

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5. Zoetis CatBurglar

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This was the first time I did lighting for CG integration! I can say it was one of my favorite projects to work on during my time at Hornet. I learned how to approach lighting differently, considering technical aspects such as values, light direction, and shadow from RAW backplates. The spinning shot in particular was a challenge by itself since I had to build a light rig that worked from every angle. It was a lot of iterations and tests to get a believable light interaction with the character. It was a super fun shot to work on, and I think the hard work put into it was definitely worth it!   

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​​6. Manscaped Weed Whacker Mock Commercial

 

I made this project as a technical test for a VFX company and commercial house that reached out to me some months ago. I was provided with images of the product and was asked to do a generalist project where I covered modeling, texturing, and rendered some images in a studio lighting setup. It was my first experience modeling a product, and later on, I decided to make a short animation showcasing the details, recreating shots from commercials.​​​​​​​​​

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​7. CG Integration

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After working as a lighter on some live-action projects at Hornet, this was my first time compositing a CG integration piece! It was definitely a fun project. I used Maya, where I was able to develop the shader and lighting in CG, and Nuke for compositing. I chose a very common water filter we see in Brazilian kitchens. Since I don't have one in my house anymore, I figured it would be a nice first test to add it to my kitchen. ​​​

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8. Pull-Ups Spot - Hornet

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I worked on this project primarily as a CG Lighter, while also assisting with some proxy geometry modeling to get shadows and reflections that would simplify compositing. It was one of my first experiences working with CG integration in live action! I was able to experience and understand how to set up render layers with back plates in consideration, and specifically for this spot, translucency and refractions were extremely important to watch out for due to Yureen's look development.

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8. Character Development

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This is Gabriela Carvalho, the first human character I ever modeled! I did her character design during my Junior Year, when I was creating a personal thesis idea, "PIXO," where she was the main character. I wanted to do a project to go through the pipeline of developing a character. I was able to get familiar with Advanced Skeleton since that's how I rigged her body and face, and also learn Marvelous Designer! Once I have time, I want to revisit this project to try a little bit of character animation.​​​​

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9. Galinha Pintadinha: O Filme (Feature Film)

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These are some of the shots from the trailer for the feature film I had the pleasure of working on as a Lighting & Rendering Artist at Hype Entertainment. Galinha Pintadinha, known in English as "Lottie Dottie Chicken", is a Brazilian children's music project. It was very meaningful to participate in a franchise that was a part of my childhood! It was exciting to bring all of these characters to the big screen in a fresh 3D look, presenting them to a new generation. 

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