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REEL BREAKDOWN

1. Cyberpunk Room

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Created in Maya, textured in Substance Painter and rendered in Arnold. What caught my attention when I decided to do this project was the set dressing in the room and the color palette. Doing this in CG I was able to push the contrast in the environment highlighting the neon colors and colder tones. I wanted the focused to be in the screens keeping the edges of the image darker, apart from using mesh lights, area lights and atmosphere volume i also had emission in the textures.

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2. Workshop 

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Created in Maya, textured in Substance Painter and rendered in Arnold. This workshop is one of the environments for my thesis film "Chiquito"! I am co-directing this project and I am responsible for the environment art, look development and lighting. This is the first render showcasing the main set of the film and its finished look!

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3. Circus

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Created in Maya, textured in Substance Painter and rendered in Arnold. This project was inspired by a concept art made by MadHead Games. I did an alternative lighting because I wanted to explore the environment and capture different moods through color and contrast. While the concept art is very colorful and comforting I wanted to push a moody and dark atmosphere by using colder tones.  

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4. Steampunk Props

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Created in Maya, textured in Substance Painter and Designer and rendered in Arnold. The assets were downloaded from Substance 3D Assets, I was responsible for set dressing, texturing and lighting. The main goal I had with this project was to create a realistic piece. Since I usually tend to do very colorful projects I wanted to step away from that and try the opposite!  

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5. Brazilian Bar

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Created in Maya, textured in Substance Painter and rendered in Arnold. This project was an early test to understand how much I should push the colors in CG to develop the look I wanted my thesis film. I used a simple neighborhood bar because I wanted to capture the mood of a very common environment in my home country, Brazil!

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6. Stylized Props

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Created in Maya, textured in Substance Painter and rendered in Redshift. I wanted to explore a painterly style in this project and also PBR materials. I wanted to create a balanced blend between a realistic interaction with lighting and a painterly base color. I was able to play around with metalness, roughness and normal maps values to build on top of the diffuse map without overshadowing the painted look completely.  

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7. Still Life

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Created in Maya, textured and rendered in Arnold. I was responsible for set dressing, shading and lighting. This project was inspired by a painting made by Alexei Butirskiy. The colors he used captured my eye immediately so I wanted to do my own reading on it! I wanted to combine hints of red, green, blue and orange but still making sure I had a balanced look.​​

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