
REEL BREAKDOWN
1. Cyberpunk Room
Created in Maya, textured in Substance Painter, and set dressing in the room and the color palette. Doing this in CG, I was able to push the contrast in the environment, highlighting the neon colors and colder tones. I wanted the focus to be on the screen,s keeping the edges of the image darker, apart from using mesh lights, area lights, and atmosphere volume. I also had emission in the textures.
2. Workshop - Chiquito, Short Film
Created in Maya, textured in Substance Painter and rendered in Arnold. This workshop is one of the environments for my thesis film "Chiquito"! I am co-directing this project, and I am responsible for the environment art, look development, and lighting. This is the first render showcasing the main set of the film and its finished look!
3. Circus
Created in Maya, textured in Substance Painter and rendered in Arnold. This project was inspired by a concept art made by MadHead Games. I did an alternative lighting because I wanted to explore the environment and capture different moods through color and contrast. While the concept art is very colorful and comforting, I wanted to push a moody and dark atmosphere by using colder tones.
4. Steampunk Props
Created in Maya, textured in Substance Painter and Designer and rendered in Arnold. The assets were downloaded from Substance 3D Assets. I was responsible for set dressing, texturing, and lighting. The main goal I had with this project was to create a realistic piece. Since I usually tend to do very colorful projects, I wanted to step away from that and try the opposite!
5. Brazilian Bar
Created in Maya, textured in Substance Painter and rendered in Arnold. This project was an early test to understand how much I should push the colors in CG to develop the look I wanted for my thesis film. I used a simple neighborhood bar because I wanted to capture the mood of a very common environment in my home country, Brazil!
6. Stylized Props
Created in Maya, textured in Substance Painter and rendered in Redshift. I wanted to explore a painterly style in this project and also PBR materials. I wanted to create a balanced blend between a realistic interaction with lighting and a painterly base color. I was able to play around with metalness, roughness, and normal maps values to build on top of the diffuse map without overshadowing the painted look completely.
7. Still Life
Created in Maya, textured and rendered in Arnold. I was responsible for set dressing, shading, and lighting. This project was inspired by a painting made by Alexei Butirskiy. The colors he used captured my eye immediately, so I wanted to do my own reading on it! I wanted to combine hints of red, green, blue, and orange while still making sure I had a balanced look.