
REEL BREAKDOWN
1. Cyberpunk Room
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Created in Maya, textured in Substance Painter, and set dressing in the room and the color palette. Doing this in CG, I was able to push the contrast in the environment, highlighting the neon colors and colder tones. I wanted the focus to be on the screen,s keeping the edges of the image darker, apart from using mesh lights, area lights, and atmosphere volume. I also had emission in the textures.
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2. Workshop - Chiquito, Short Film
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Created in Maya, textured in Substance Painter and rendered in Arnold. This workshop is one of the environments for my thesis film "Chiquito"! I am co-directing this project, and I am responsible for the environment art, look development, and lighting. This is the first render showcasing the main set of the film and its finished look!
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3. Circus
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Created in Maya, textured in Substance Painter and rendered in Arnold. This project was inspired by a concept art made by MadHead Games. I did an alternative lighting because I wanted to explore the environment and capture different moods through color and contrast. While the concept art is very colorful and comforting, I wanted to push a moody and dark atmosphere by using colder tones.
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4. Steampunk Props
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Created in Maya, textured in Substance Painter and Designer and rendered in Arnold. The assets were downloaded from Substance 3D Assets. I was responsible for set dressing, texturing, and lighting. The main goal I had with this project was to create a realistic piece. Since I usually tend to do very colorful projects, I wanted to step away from that and try the opposite!
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5. Brazilian Bar
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Created in Maya, textured in Substance Painter and rendered in Arnold. This project was an early test to understand how much I should push the colors in CG to develop the look I wanted for my thesis film. I used a simple neighborhood bar because I wanted to capture the mood of a very common environment in my home country, Brazil!
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6. Stylized Props
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Created in Maya, textured in Substance Painter and rendered in Redshift. I wanted to explore a painterly style in this project and also PBR materials. I wanted to create a balanced blend between a realistic interaction with lighting and a painterly base color. I was able to play around with metalness, roughness, and normal maps values to build on top of the diffuse map without overshadowing the painted look completely.
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7. Still Life
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Created in Maya, textured and rendered in Arnold. I was responsible for set dressing, shading, and lighting. This project was inspired by a painting made by Alexei Butirskiy. The colors he used captured my eye immediately, so I wanted to do my own reading on it! I wanted to combine hints of red, green, blue, and orange while still making sure I had a balanced look.​​