
REEL BREAKDOWN
1. Gabriela Carvalho
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Created in Maya and Marvelous Designer, textured in Substance Painter and rendered in Arnold. This is Gabriela Carvalho, the first human character I ever modeled! I did her character design Junior Year, when I was creating a personal thesis idea "PIXO" where she was the main character. I wanted to do a project to go through the pipeline of developing a character. I was able to get familiar with Advanced Skeleton since that's how I rigged her body and face and also learn Marvelous Designer! Once I have time I want to revisit this project to get in try out a little bit of character animation.
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2. Silly Guy
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Created in Maya, rendered in Arnold and textured in Substance Painter and Designer. The main goal I had for this project was to get familiar with procedurally shading using mainly Substance Designer. I created all the base materials for the character in Designer and then used Painter to do some fine detailing.
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3. Siren Head
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Created in Maya, textured in Substance Painter and rendered in Arnold. This was a VFX project I did Sophomore Year, where I was responsible of creating the character that would later on be animated and composited into a footage. This was one of the first character I've modeled!
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4. Inventor
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Created in Maya, textured in Substance Painter and rendered in Arnold. This is one of the main characters for the current thesis project I'm working on, "Chiquito"! I was responsible for texturing this character as well as creating the whole look for the film.
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5. Chiquito
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Created in Maya, textured in Substance Painter and rendered in Arnold. This is Chiquito! The other main character for my thesis project, named after this little guy. I was responsible for texturing the armadillo as well as creating the whole look for the film. Additionally, I did some final topology clean up in his skin's geometry, mainly fixing the face creating the smile line.