
REEL BREAKDOWN
1. Galinha Pintadinha: O Filme (Feature Film)
These are some of the shots from the trailer for the feature film I had the pleasure of working on as a Lighting & Rendering Artist at Hype Entertainment. Galinha Pintadinha, known in English as "Lottie Dottie Chicken", is a Brazilian children's music project. It was very meaningful to participate in a franchise that was a part of my childhood! It was exciting to bring to the big screen all of these characters in a fresh 3D look, presenting them to a new generation.
2. Chiquito, Short Film - Beco do Batman Set (Brazil, SP)
Created in Maya, textured in Substance Painter, rendered in Arnold, compositing in Nuke, and color graded in DaVinci. The FX were created in Houdini and rendered with Redshift. I'm co-directing this film alongside my teammate Lesley Marroquin. I was able to render Houdini light passes that helped me build the lighting in Nuke, which interacted with the environment for the FX. In the close-up, I animated the main green light that represents the lighting coming from the teleportation device.
I wanted to create a real-life setting for the film in my home city, called Beco do Batman, which is a tourist attraction known for its graffiti murals. My goal was to replicate the atmosphere of the real street in CG.
3. Slow & Teddy: A Turtle's Tale (Movie Trailer)
I was a lighting intern at Firelight Animation, where I had the opportunity to participate in the production of this trailer for this amazing story based on an original book. During my time as an intern, I was training through a feature-film standard pipeline, tackling lighting and compositing, and being led by professionals who have worked on multiple feature productions. During production, the color grading and the overall colors and look changed, so my compositing ended up not being the final frame.
4. Lighting Lab Contest - Lighting Beca 2025
Created in Maya, Arnold, and Nuke. This is my most recent personal project! The goal for this contest was to choose a lighting reference and match the values and color palette. I was inspired by Little Women (2019), a movie that, since I first watched it, has captivated me with its cinematography and vibrant colors. I made some minor adjustments to the shading to match the color palette and resemble the environment from the reference.
5. Passion Fruit and Mango Cheesecake
Created in Maya, textured in Substance Painter, rendered in V-Ray, compositing in Nuke, and color graded in DaVinci. I wanted to improve my shading skills with translucent materials and SSS since it has always been one of my biggest struggles in CG. I decided to challenge myself to work on a photorealistic piece, aiming to recreate food. I chose a passion fruit and mango cheesecake because I love passion fruit! It was my first time using V-Ray and compositing mainly with shader AOVs.
6. Chiquito, Short Film - Time-lapse
Created in Maya, textured in Substance Painter, rendered in Arnold, composited in Nuke. This is one of the shots in my thesis film, "Chiquito"! It was fun facing this challenge of working on a time-lapse sequence where the lighting changes from morning to afternoon. I created three base lighting setups for this shot: morning, noon, and afternoon. After making sure all the colors and contrasts looked coherent, I animated the lights and made sure the transition between each time of the day was natural.
7. Pull-Ups Spot - Hornet
I worked on this project primarily as a CG Lighter, while also assisting with some proxy geometry modeling to get shadows and reflections that would simplify compositing. It was one of my first experiences working with CG integration in live action! I was able to experience and understand how to set up render layers with back plates in consideration, and specifically for this spot, translucency and refractions were extremely important to watch out for due to Yureen's look development.